Friday, April 29, 2016

TeamSkunk.com SWGOH Raid Guide!

Download the TeamSkunk.com Raid Guide!  This guide covers all phases, best team comps and more!  Feel free to share this with your SWGOH Guild, teammates, group, etc.  Thanks to LordRath for putting this together.  Special thanks to Wise Man Pendle and Yoyoyoda!

DOWNLOAD THE RAID GUIDE HERE!



LordSkunk.com Top 10 SWGOH Characters for the Week!

Download the Star Wars: Galaxy of Heroes Top 10 List for the week.  Get the most accurate and up-to-date character rankings and character analysis that we cover during the Live Shows.  We go over each week's Top 10 list during the Live Show EVERY Friday.  Tune in to the THE SHOW to be in the know!

DOWNLOAD THE LIST HERE!

[LIVE SHOW] Star Wars: Galaxy of Heroes Raids, Guilds, Promos, Top 10, R...



Watch on YouTube to LIVE CHAT during the Stream – CLICK HERE!
Welcome to LordSkunk.com’s Star Wars: Galaxy of Heroes Live Show! We have a jam packed show for you today!   We will look at a Tier 6 Raid LIVE!  We will go over the weekly Top 10 Characters.  A SPECIAL RAID GUIDE!  Lots of Promo Giveaways! Great guests and some exciting NEWS! Need help or advice?  Hear from the best and ask questions in our Live Chat.  Featuring Lord Skunk with Special Co-Host and Guests! 

Double Drop Events Starting April 30 to May 5


·         Double Drop Events– Starting April 30 to May 5, Star Wars: Galaxy of Heroes will have double drop rates (excluding XP and Crystals) that players can earn each day with different game modes. The first mode to have these double rewards will be Cantina Battles. Be sure to log in to get more Credits, Ability Materials, Training Droids, Sim Tickets and character Shards.
·         Sale on Crystal Bundles – Only on Star Wars Day can Star Wars: Galaxy of Heroes players receive 25% more Crystals when purchasing any of the Crystal packs available, limited to one of each pack, to use towards Data Cards or Shipment Crates.

See more details here.

Be Sure to Check Out All the LordSkunk.com Promotions!

YOU NEED TO CHECK OUT ALL THE GREAT LORDSKUNK.COM PROMOTIONS GOING ON! 

All you have to is....CLICK HERE.  And don't forget to view the Live Show tonight where the winners will be announced!  See you then!

RETWEET THIS!

Thursday, April 28, 2016

LordSkunk.com SWGOH HUGE Live Broadcast on Friday April 29th at 8PM Eastern

LordSkunk.com Star Wars: Galaxy of Heroes LIVE BROADCAST on Friday April 29th at 8PM Eastern Time (New York Time Zone).  Featuring Special Guests, Prize Giveaways and more!  Don't miss it!  Watch LIVE on YouTube.com, Twitch.tv and HitBox.tv.

SHARE THIS EVERYWHERE!

Eight TeamSkunk Guilds Currently in the Top 200 Leaderboards!


Eight TeamSkunk Guilds Currently in the Top 200 Leaderboards!

Great job to everyone!

TeamSkunk
TeamSkunk Omega
TeamSkunk Gamma
TeamSkunk Kappa
TeamSkunk Upsilon
TeamSkunk Beta
TeamSkunk Psi
TeamSkunk Epsilon

I know the rest of the guilds are pushing hard and will be on their shortly!

If you are still looking to find a home in a long term, well organized guild, check out this post.

Wednesday, April 27, 2016

SWGOH Guild Activity Tiers for Raids and Guild Contributions Explained



EA_Jesse and CG_JohnSalera posted some clarification on the Guild Activity Tiers.  See what they said below:

EDIT: (apologies for jumping in here, @EA_Jesse :smile: )

Hey all -

There seems to be a key misunderstanding going on here, which I'll try to clarify.
Daily Guild Activities are a main source of earning Guild Currency. (The other key source is by completing Raids.)

Each member of the Guild has their own personal balance of Guild Currency. Guild Currency is used to purchase things for yourself from the Guild Shipments. The higher the Tier your Guild can complete on a given day, the better the rewards you and your Guild will earn.

"But... how do we start Raids?", you ask.

You need Guild Bank Coins.

"Awesome, but that doesn't really answer my question."

Every day, players earn Guild Bank Coins for their Guild through contribution to the personal Daily Activity called "Personal Guild Contribution". This activity is completed through spending energy anywhere in the game (including Cantina Energy) and unlike other activities, it rewards partial completion.

Through the “Personal Guild Contribution” activity, each player can earn up to 600 Guild Bank Coins per day, which are used by the Guild Leader or Guild Officers to start a Raid. In this way, players who are actively engaging in the rest of the game, will allow your Guild to summon Raids more often.

In other words, the max contribution towards starting a Raid each day is achieved by each member in the Guild expending 600 Energy and/or Cantina Energy.

Hope that helps!

BTW - All this and lots more is explained in the Release Notes which Jesse will publish tomorrow.


CG_JohnSalera

/EDIT

Greetings,

Below you will find the values for completing each of the Guild Activity Tiers.


Monday - Spend "N" Energy in light side battles
Tier Completion and Sum of Energy Spent
1 = 2500
2 = 7000
3 = 14000
4 = 25000
5 = 35000
6 = 50000
7 = 70000

Tuesday - Complete "N" Galactic War battles
Tier Completion and Galactic War battles completed
1 = 20
2 = 60
3 = 120
4 = 200
5 = 300
6 = 450
7 = 600

Wednesday - Spend "N" energy in hard mode missions
Tier Completion and Sum of Energy Spent
1 = 2500
2 = 7000
3 = 14000
4 = 25000
5 = 35000
6 = 50000
7 = 70000

Thursday - Finish "N" daily challenges
Tier Completion and Challenges Completed
1 = 10
2 = 35
3 = 75
4 = 125
5 = 200
6 = 275
7 = 375

Friday - Spend "N" energy in dark side battles
Tier Completion and Sum of Energy Spent
1 = 2500
2 = 7000
3 = 14000
4 = 25000
5 = 35000
6 = 50000
7 = 70000

Saturday - Attempts "N" battles in PvP
Tier Completion and PvP Battles Completed
1 = 20
2 = 50
3 = 100
4 = 175
5 = 250
6 = 375
7 = 500

Sunday - Spend "N" energy in Cantina Battles
Tier Completion and Sum of Energy Spent
1 = 1000
2 = 2500
3 = 5000
4 = 8000
5 = 12000
6 = 18000
7 = 24000

SWGOH Game Update - 4/27/2016


EA_Jesse just posted the notes for the Game Update today:

Greetings,

Here are the notes for today’s update.

· DoTs and Bombs are once again able to kill units.
· Captain Phasma’s Fusillade ability now fires in the correct direction.
· The tooltip for Topple is now correct when knocking the door down onto the Rancor.
· Health Pips (Bars) have been adjusted to make it easier to tell how much health a character has left.
· The text on Raid Booster Packs has been updated for better clarity on what the pack contains.
· Payouts for Guild Activities were incorrect for Ranks 41-50 on Tier 4 challenges for Monday, Wednesday, Friday and Sunday. This has been fixed so that they now receive the correct Payouts. Previously they were awarding higher Payouts than the Ranks above them.

Congratulations to TeamSkunk Omega for Completing their First Raid!



Congratulations to TeamSkunk Omega for completing their first raid!

www.TeamSkunk.com

Are you looking to join a SWGOH guild?


Many of the TeamSkunk guilds are filling some remaining spots.  Our guilds range so all level ranges, player levels and playstyles can find a home in the right guild.  If you are looking for a long term guild to call home check us out. 

Let us know about you in this format:

INGAME NAME | PLAYER LEVEL | # OF 7 STARS PROMOTED | # OF 6 STARS PROMOTED | # OF CHARACTERS UNLOCKED | YOUR ALLY CODE

Post that info in this channel:

https://discord.gg/0yLv6foNsJi5HR6B

If you are 78+ and have a killer roster hit me up personally in Discord for a potential spot in the main guild LORDSKUNK.COM#6982.



Welcoming the Songhammer guys into the LordSkunk.com Family!



I am proud to announce we are Welcoming the Songhammer guys into the LordSkunk.com Family!  They have a guild (Songhammer - makes sense right?) that is joining the TeamSkunk Community of guilds.  Say hello and welcome them in their chat channel on the TeamSkunk.com Discord here:   https://discord.gg/0yLv6foNsJgzufNo

A little about Songhammer:

Songhammer is the ultimate cosplay rock band. These juggernauts of stage and song are a crowd-pleasing, epic rocking, hell-a-fun act. Their music is geared for gamers, cosplayers, comic-heads and geeks of every stripe. The band is always up-armored and ready to rumble with epic rock, pop, metal and acoustic ballads. From after-parties to conventions; from jingles to feature film soundtracks; locally and internationally; hiring Songhammer will increase the octane of your epic event or project.

Recent performances include: BlizzCon 2011 (song contest winner), Blizzcon 2013 (talent contest winner), The Geekie Awards, Stan Lee Comikaze Expo, Fox News (segment producers), San Diego Comic Con, Blizzcon 2014 (World of Warcraft 10th Anniversary Celebration with Metallica), Club Cosplay, GamesCom (Germany), and more!

Check out their site:  http://www.songhammer.com/ and their YouTube channel:  https://www.youtube.com/user/songhammer1

SONGHAMMER - WAR Alliance vs Horde



AMAZING!  GIVE EM A SUBSCRIBE AND LIKE - TELL 'EM LORD SKUNK SENT YA!

SWGOH | Guild Challenges Crystal Requirements Guide



Marauder, from TeamSkunk Rho, came up with this great spreadsheet guide to show daily guild challenge crystal usages.  So whether you are Free to Play or Pay to Play you can best allocate your resources to do your part to reach your Guild Challenges highest Tier.

Check out the Guild Challenges Crystal Requirements spreadsheet here. Enjoy!

Tuesday, April 26, 2016

[LIVE SHOW] Star Wars: Galaxy of Heroes GALACTIC WAR NIGHTMARE!


Welcome to LordSkunk.com’s Star Wars: Galaxy of Heroes Live Show! I wasn’t going to do a Live Show today because today is the Galactic War Guild challenge, so I wanted to spend some time completing that, as I haven’t been as diligent on my GW’s since the protection update. However, after starting on my Galactic War endeavors, it is making me actually want to no even continue on playing tonight. Galactic Wars used to be so fun, that’s actually how I got into streaming this game was by streaming my Arena and GW’s, now it’s probably the most boring and tedious aspect of the game. This is a call to EA/CG to step in and do something about one the most beloved features of the game that has now almost universally become the most hated.


El Guapo's SWGOH Guide to Guild Challenges *UPDATED*



El Guapo, has written a VERY detailed guide, on our LordSkunk.com Community Subreddit, for each day of the Guild Daily challenges. Most importantly, he goes over strategies that may very well allow those that are f2p and low p2p to reach the 7th tier of these challenges. So if you have been worried about being in a guild because you are f2p then El Guapo may put your troubles to bed and if you are interested in joining a LordSkunk.com Community Guild simply visit TeamSkunk.com.

Here is his post:

A guide to pulling your weight in Guild Challenges if you are on a budget

UPDATED Since I wrote the first guide, it the light side/dark side/hard mode and cantina challenges have changed from number of battles to energy

*There are several good guides out there on how to spend/save and when. Most of it is going to determine on when your guild challenge ends in relation to your day resetting.

When I first looked at the guild tier daily challenges I thought, “Man, you’d have to spend hundreds of bucks each month to do this!” But as I started doing the napkin math, I realized that with a little planning, some discipline, and a daily crystal boost per month, you can pull your weight on any day to get Tier 7 rewards. You get 77 crystals per day from your dailies and completing GW. If you are in the top 100, you get another 100 crystals per day. You get 200 crystals total for the monthly log in. If you buy the $10.99 crystal booster pack and keep it fresh, you should average around 287 or so crystals per day in a 30 day month. Finish a bracket or two higher in arena each day or maybe buy an extra $5 bag of crystals and you are golden.

Below I am going to break down each days challenges and how you can get the amount of points to do your part as one of the 50 people in your guild. I will give you a maximum amount of battles you can do the number it will take. Special note, no matter what, you need to always do your daily quests. These give you valuable xp, crystals, and other goodies.

Let’s go in order for the days of the week:

Sunday This is the Cantina challenge. To get Tier 7 rewards, your guild needs to spend 24,000 in Cantina Battles. That comes out to 480 energy spent per person. Here’s how you do it. Make sure you start this challenge with your max cantina energy saved up. This should put you around 130 or so according to your level. Then do your 100 and 200 crystal refresh. This is going to put you at 370 Cantina energy already! Now start spending. Cantina energy refills pretty slowly only 120 per day. So if you have a full 24 hours before your payout and are able to expend every drop of your cantina energy, just before payout, Congrats! you have pulled your weight! If your day resets before your guild challenge time expires, then you can do another 100 gem refresh for some extra or you can save the 200 gem refresh from the day before and just use the 100. This will cut it close, but I believe 200 gems spent is going to be the bare minimum you can use if you want to get what you need.

Monday Light Side Battles. To get the Tier 7 reward, your guild needs to spend 70,000 energy on Light Side Battles. That’s 1400 per person. Much like the Cantina energy, this one starts earlier in the day. For the maximum amount of energy you can have, you need to have capped your energy (130 or so) before the guild challenge starts. After it starts, do the 50/50/100/100 refresh and this will give you 610 energy . This energy generates twice as fast as cantina energy, so 24 hours from the time you get down below your max, you would have generated another 240 energy. Now you are up to 850 energy. Your day should reset and you can do the 50/50/100/100 that gives you another 610 energy. So all total, you should have had 1460 energy to spend. Also, you will get the free energy along the way giving you another 90 to 135 energy.

Tuesday Galactic War. This one’s easy. No gems required here. The guild needs 590 Galactic War nodes total. That’s 11.8 per person. You can get 12 if you do it straight up. 24 if your reset is saved. And 36 if your timing falls right.

Wednesday Hard Mode Battles. This is EXACTLY the same strategy as the Light Side and Dark Side Battles.

Thursday A challenging Endeavor. Your guild needs to complete 375 of these which makes it 7.5 per person. You can do 8 if you play it straight up. 16 if you the timing co-operates.

Friday The power of the Dark Side. Exactly the same as the light side… but darker.

Saturday Your guild needs 500 pvp attempts. That’s attempts, not wins so that comes out to 10 per person. You get 5 for free. One 50 gem refresh gives you 5 more. There’s your 10. And, if your 50 gems gets you into a higher bracket, the extra gems you get as a reward will wash out the 50 you spent.

So there you have it. I thought it was going to be expensive, but now that I’ve put the figures to it, it is do able on a dolphin budget. Free to play should be able to hit it on the GW and PVP days and possibly the challenge days as well. If they are disciplined, keep decent rank in arena, and are on top of the resets, free to play is feasible. But don’t do the bare minimum if you can help it! Someone might have a slacker, somebody over slept, didn’t do math, or had a genuine emergency.

We’ve answered the question of “can you do it?” with a resounding Yes!, but the real question is: Should you? I believe the rewards are going to be worth it. Breaking your normal routine and getting off track on your gear/shard farming would be more than made up for if you get more points towards rare shards, gear pieces, and even full pieces of crafted gear. One of those alone could be worth days of node farming. Please feel free to double check and correct my math. Later all!

Don't forget to check out TeamSkunk.com if you are still looking for a guild!

SWGOH Game Update - 4/25/2016



EA_Jesse posted a Game Update late last night.  Here is what he had to say:

Greetings,

Here is a list of changes that just went out with the small update we did this evening (around 7:40pm Pacific).
  • Fixed a bug that would sometimes kick a player from a Guild if they rejected a pending invite from the Guild they were already in.
  • Old Ben has had his leader ability fixed (again!). His Leader ability should now work as it is described.
  • Gear has been updated in Shipments. All equipment that sell for Crystals will appear at the top, while those requiring Credits will appear towards the bottom of the window.
  • 500 Crystals were sent out to all players due to there being connectivity issues the past 2 days.
  • Players will no longer receive error message that requires a restart when attempting to battle another squad in Arena and will instead receive the message “This battle is no longer available or is already engaged at this time.” Or “This action is not accessible at this time.” The client should no longer restart, however players will be dropped to the Cantina. This will be fixed in an upcoming Client update. These errors are a result of players attempting to battle another player who is already in combat.
  • Shard Shop values were incorrect in this latest refresh and will be back to normal prices when the store refreshes again for players.

Check out these SICK NEW SWGOH Characters! lolz

See what you are missing if you are not in the LordSkunk.com Community Discord chat!  Access to a sneak peak of these EXCLUSIVE new characters*!


* lolz

Monday, April 25, 2016

TeamSkunk Represent!



Great job boys!

www.TeamSkunk.com

[LIVE SHOW] Star Wars: Galaxy of Heroes NEW UPDATE! Guilds, Raids and mo...

TeamSkunk Tier 7 Guild Challenge Complete

Great job ladies and gents!

www.TeamSkunk.com

TeamSkunk.com Guilds Launched with 12+ Guilds! Grandepatron is the MVP!



Wow!  Talk about a tall task.  When I decided to provide, and announce on the Live Shows,  guilds for anyone in the LordSkunk.com Community to join - I never expected to have so many members that we would need to create, organize and build the best guilds for over 600 people.  Using a registration form and then adding an algorithm to determine the guild ranks and rosters was time consuming - but coordinating all those members into those guilds was a daunting task none of the leadership could predict the outcome of.  So approximately 4 hours after the "soft launch" we are now sitting at 12 with a possible 13th and 14th guild in our TeamSkunk.com Guilds



The TeamSkunk main Guild has already completed Tier 6 and we still only have 38 members or so as many are not online yet to accept the guild invites.  I was a little concerned at how difficult these Daily Guild Challenges might be, but with all the guides and resources we have here on the site, our Reddit and in Discord it's pretty cool how quickly we are progressing.

A HUGE THANK YOU goes out to Grandepatron and all the TeamSkunk Leadership who helped in organizing this madness!  If you are interested in joining a TeamSkunk.com Guild we will do our best to get you in one in a timely manner (“PATIENCE YOU MUST HAVE my young padawan” -Yoda), visit TeamSkunk.com for more info. 


Sunday, April 24, 2016

SWGOH Game Update for Today - Guilds, Raids, Bug Fixes and more!



EA_Jesse just posted about the 4/24/16 Updates to Star Wars: Galaxy of Heroes!  See what he had to say:

GENERAL NOTES ABOUT THE UPDATE
The team at Capital Games is very excited to be bringing you our next major release which features Guilds, Guild Chat, Raids, and more!
This release will start to go live in the evening of Sunday, April 24th, Pacific time.

Note that when it is first released, it will be an optional update. You may go to your device’s app store and manually download the update. During the time period when it is an optional update, not all of the features and content described below will be available in order to ensure the whole player base is able to access key features and content at the same time.

In the morning of Monday, April 25th, Pacific time, we will be making this update mandatory. Players will need to restart their games when the release happens. At that time, the full set of features and content described below will be available.

We have sought to make these Release Notes comprehensive and complete. However, if anything is missed, we will update these notes as needed.
We hope you enjoy this release! It has been a labor of love by the team, and we have worked hard to bring you the best possible experience.
Thank you, and we look forward to your feedback!

GUILDS & GUILD CHAT
Players can now play and chat with their friends by creating and joining Guilds!

General Guild Info
  • Being in a Guild gives you access to the new Guild Chat system, the new Raids activity, new Guild Shipments, and the new Guild Daily Activities.
  • Guilds may be found on the far left of the Cantina, behind the red curtains.
  • Guilds unlock at Player Level 22.
  • Guilds can have up to 50 players.
  • A leaderboard of all Guild members allows members to be sorted by a variety of criteria ranging from Power to contribution.
  • Players cannot enter more than two Guilds in a 24 hour period.
  • A player's Guild name and icon is displayed on the Squad Arena leaderboard.
  • Within the Guild Home screen, by tapping Manage a Guild Member can compare stats against other Guild members including: Guild Bank Coins Earned (Weekly/Lifetime), Guild Currency Earned (Weekly/Lifetime), Squad Arena Power, Last Login, Player Level, and Guild Rank (Leader, Officer, Member).
  • The Guild Home screen has a monitor that displays the top positions on the Raid Leaderboards and many helpful hints.
  • Note that the Guild Shipments will not contain any items until after the mandatory update on Monday, April 24th, Pacific time.

Guild Creation
Players who want to create their own Guild may do so starting at level 22.
  • Creating a new Guild costs 300,000 Credits.
  • The person who creates the Guild starts as the Leader.
  • The Guild Time Zone is based on the Leader’s Time Zone. Guild Time Zone is used only for Guild-related activities, and is handled separately from your personal Time Zone used for things like the current Daily Activities.
  • When creating a Guild, a variety of customizations are available to make a Guild feel unique including choosing a unique Guild name, customizing the Guild’s icon from a pre-determined set of styles and colors, and customizing an outward-facing Guild message to help other players know more about your Guild.
  • Guilds can have membership requirements including requiring approval to join and minimum Player Level.

Joining a Guild
Players can join a Guild in a variety of ways including:
  • By tapping on the Guilds table on the far left of the Cantina, the player will see a menu which shows options to Join a Guild, see which Guild their Allies are in, or Create a Guild (see above).
  • On the Join menu, the player will see three suggested Guilds based on their Player Level and personal Time Zone.
  • If the player would like to see other suggested Guilds to join, they may tap on the circular arrows in the upper left.
  • The player may also look at the Guilds their Allies are in, and request to join those Guilds
  • The player may also receive a Guild Invite in their Inbox from Allies or other players who would like them to join their Guild.
  • Guild invitations may only be sent by the Guild Leader and the Guild Officers.
  • The Guild Leader and Guild Officers are also the only ones who can accept or reject join requests from other players.

Guild Roles
There are 3 roles in a Guild: the Leader, Officer, and Member.
  • There can only be one Leader at a time.
  • There can be up to 49 Officers, though typically there are only a small number of Members promoted to Officer by the Leader.
  • Leader: The Leader can edit the Guilds information including external message, icon, minimum player level, and recruitment requirements (invite only vs open). The Leader can also promote/demote Officers, transfer leadership, disband the Guild, and all Officer actions.
  • Officer: The Officers can send invites to Allies, accept/reject join requests, remove members, spend Guild Bank Coins to start a Raid, and all Member actions.
  • Member: A Member can contribute to Guild Activities, Personal Guild Contribution, and Raids. Members can purchase Guild Shipments, view a leaderboard comparing Guild Members (in Manage), participate in Guild Chat, and leave a Guild.

Guild Chat
People in a Guild can talk amongst themselves to strategize and socialize with the brand new Guild Chat system.
  • Chat is currently only available amongst members of a Guild.
  • Players must be an adult to participate in Guild Chat.
  • Tapping on a player’s name in Guild Chat will let you see their Player Profile (more below).
  • Guild Chat is currently available in the Guild home screen and the Cantina screen. We expect to make it accessible elsewhere in the game in a future release.

Guild Currencies

With the introduction of Guilds we are adding two new currencies.
  • Guild Bank Coins: A currency that is earned by all players through the Personal Guild Contribution Daily Activity. It can be spent by the Leader and Officers to activate Raids.
  • Individual Guild Currency: A currency earned through contributing to shared Guild Activities and completing Raids. It is spent in Guild Shipments to earn rare shards and gear including shards for 2 brand new characters: the Gamorrean Guard and the Jawa Engineer (more below).

Guild Daily Activities

Guilds can participate in Shared Guild Activities that award both overall Guild contribution as well as Individual contribution.
  • Guild members will need to work together to complete these activities, with each activity having multiple tiers of difficulty with increasing rewards.
  • Note that the “day” used in Guild Activities is based on the Time Zone of the Leader.
  • At the completion of the day, if the Guild has completed at least Tier 1 of that day’s Guild Activity requirement, all members will get Individual Guild currency with the highest rewards going to the highest contributors.
  • There is one activity available each day to keep them fresh. Examples of Shared Guild Activities include participation in Dark Side Battles, Light Side Battles, Hard Battles, Cantina Battles, Galactic War, Squad Arena, and Challenges.
  • For activities which require Energy or Cantina Energy, the amount of those currencies expended is used as a proxy for how many separate battles have been completed. This is so that players which have unlocked later Stages are not forced to play the lower Stages in pursuit of the Guild Activity.
  • Every day, players earn Guild Bank Coins for their Guild through contribution to the personal Daily Activity called "Personal Guild Contribution". This activity is completed through spending energy anywhere in the game (including Cantina Energy) and unlike other activities, it rewards partial completion. Through the “Personal Guild Contribution” activity, each player can earn up to 600 Guild Bank Coins per day, which are used by the Guild Leader to start a Raid. In this way, players who are actively engaging in the rest of the game, will allow your Guild to summon Raids more often.

Player Profile

We are introducing a player profile that will allow not only the player to see his/her stats, but will also allow seeing details about others.
  • The profiles of other players can be accessed through the Allies screen, clicking a player's name in chat, and the leaderboards found in Manage and PvP.
  • Your personal profile can be accessed by tapping on Player level in the Home screen.
  • Players can now change their name. The first change is free. However, there is a Crystal cost for subsequent name changes. This approach is designed to minimize abuse of the feature.
  • Currently six different stats can be viewed: Total Squad Arena Attacks Won, Total Normal Battles Won, Total hard Battles Won, Total Galactic War Battles Won, Total Guild Raids Won, and Total Guild Bank Coins Earned.
  • Player can view details on any character owned by another player, similar to Squad Arena, but for the entire inventory. This will allow players to show off their character roster and give Guild leaders/officers insight into the value a potential member can provide.
  • Players can now view the Ally code of a Guild members and easily send an Ally request or Guild Invite to a player (if Leader/Officer). Note: Ally Codes/Ally Requests are not shown on the PvP leaderboard to prevent spam for our top players.

GUILD RAIDS
With this release we are introducing Guild Raids! The first Raid pits the Guild against a mighty Rancor! Woot!

General Raid Info
  • In Raids, each player in a Guild can participate in the Raid. Every point of damage brings the Guild closer to victory.
  • Raids can have multiple stages. Completing all stages is required to defeat the Raid and earn the rewards.
  • Health of the enemies in the Raid is persistent and shared across the Guild.
  • The health and ability cooldowns of all characters are persistent.
  • There will be a Leaderboard ranking the Guild members by the amount of damage they’ve done during the active Raid. The higher you are on that Leaderboard, the bigger and better the rewards you earn will be.
  • Raid rewards are based on a combination of the Tier of the Raid and the contribution of players in the instance of the Raid. The more damage a player inflicts the higher his/her leaderboard position and the better the rewards.
  • Rewards include rare Equipment, Guild Currency, Credits, and possibly more!
  • Guilds can measure their success in Raids by viewing the Raid Leaderboard. Guilds will be ranked by number of points earned per Raid defeated. Each Tier awards an exponentially increasing amount of points at completion.
  • The Raid Leaderboard will reset at the beginning of every month.
  • Raids can be summoned only by the Guild Leader and Guild Officers using Guild Bank Coins.
  • Raids can be abandoned only by the Guild Leader or Officers.


The Rancor Raid

The first Raid features three Gamorreans and a Rancor.
  • There are 7 Tiers of the Rancor Raid, each scaling with character requirements, difficulty and of course rewards! For example, Tier 1 is recommended for players at level 30, allows all characters to participate, and provides blue gear. Contrast that with Tier 6, which is recommended for players at level 80, requires 6 star characters, and provides rare purple gear and many other rewards. The 7th Tier is called Heroic and has special rules and special rewards.
  • Each player has 5 attempts to attack the Rancor per day and character health is persistent similar to Galactic War.
  • Tier 1 through 6 have no time requirements and refresh the health/abilities of characters each day to allow Guilds of any size to beat the Raid given enough time.
  • The Heroic Tier, is a special timed challenge where player have 48 hours to beat the Rancor and must do so without any Character refreshes.
  • Each Rancor fight is broken up into 4 phases.
  • Phase 1: Pig-like brutes known as Gamorreans stand as the first line of defense toward the inner sanctum of The Pit. Their captain, heavily guarded by his seemingly-endless waves of reinforcements, must be defeated to breach the sanctum door.
  • Phase 2: The terror residing within the inner sanctum has been unleashed. Riled from the sound of battle, the Rancor's enduring defenses are nearly impenetrable. Beware of its insatiable appetite!
  • Phase 3: Taking on a more aggressive nature, the Rancor is more susceptible to damage. Sometimes, however, the best defense is a strong, debilitating offense.
  • Phase 4: Wounded but not tiring, the Rancor's rage during its final stand is unquestionable."

New Raid Mechanics

The Rancor Raid features several new mechanics to add interest, excitement, and strategic depth.
  • Phase 2 and 3 allow the player to periodically target a door in the Rancor Pit that will temporarily disable the Rancor
  • "Escape", has been introduced in Raids. Escape allows one character to spend a turn attempting to leave combat. The chance of a character fleeing is reduced base on the Raid Tier, and a cooldown occurs if the Flee is not successful.
  • "Devour" is one of several of the Rancor's abilities. When this occurs, the Rancor eats one of the players characters with no chance to Revive.
  • "Enraged": If any single encounter lasts beyond a certain number of turns, the Gamorrean Captain/Rancor will go into an Enraged state where it becomes extremely aggressive.
  • For more details on abilities see the Details tab within a Raid

Shipments

We have improved the Shipments feature to allow us to sell items that are more relevant to the player, such as high value gear.
  • Refresh times will now refresh at pre-set times each day (instead of 6 hours since the last refresh).
  • The pricing of materials in Shipments have been retuned.
  • Shipments now support a wider variety of items to be sold.
  • Ability Material III is now available in Arena Shipments.
  • An additional slot has been added for Shipments.


Additional Items
  • Rancor Raid Strategy Bundle is available at level 23.
  • Rancor Raid Booster Packs are available at level 25.
  • To minimize the inflation of energy we have set a maximum limit on the amount of Energy and Cantina energy that can be held and any point in time. Once players hit this limit they receive a message that prevents them from continuing to purchase Energy/Cantina Energy. The limit is 1999 for Energy, and 999 for Cantina Energy.



New Characters

There are four new characters available with this release:
  • Han Solo
  • Gammorean Guard
  • Sun Fac
  • Jawa Engineer

Han Solo

Shards of Han Solo as he appeared in “Star Wars: Episode IV A New Hope” will be available as rewards for completing the Heroic Tier of the Rancor Raid.
Han Solo will be a Rebel, a Scoundrel, and an Attacker.
The full details of Han Solo’s kit will be released once the first player unlocks him.
The one detail known at this time is his “I Shoot First” ability. This ability allows Han to always shoot first one time at the start of battle.

Sun Fac

Sun Fac is a Geonosian Tank that punishes attackers with a variety of negative status effects. Sun Fac is available in Chromium Packs.

Abilities
  • Browbeat: Deal Physical damage to target enemy and Dispel all positive status effects on them. Sun Fac recovers 10% of his Max Health if any effects were dispelled this way.
  • Subjugate: Sun Fac Taunts for 2 turns and inflicts Offense Down on target enemy for 1 turn, with a 40% chance to also remove 20% Turn Meter.
  • Spiteful Strike: Deal Physical damage to target enemy. Sun Fac recovers 15% of his Max Health if the target is suffering any negative status effects.
  • Superiority: Sun Fac has +20% Counter Chance. In addition, whenever he attacks outside of his turn, he deals 10% more damage and inflicts Critical Chance Down for 2 turns.

Gamorrean Guard

Aggressive Tank that Taunts and Counters with multiple Damage Over Time effects. The Gamorrean Guard is available in the Guild Shipments.

Abilities
  • Hack and Slash: Deal Physical damage to target enemy and inflict Damage Over Time effects for 3 turns, with a 70% chance to inflict an additional Damage Over Time effect.
  • Muscle In: Gamorrean Guard Taunts and gains Retribution for 1 turn.
  • Punch Through: Deal Physical damage to target enemy and Expose them for 2 turns.

Jawa Engineer

High-speed Jawa Healer with a Critical Chance buff and both Jawa and Droid synergy. The Jawa Engineer will be available in the Guild Shipments.
  • Miniaturized Detonator: Apply a Detonator to target enemy that detonates after 1 turn, dealing damage.
  • Patch Up: Jawa Engineer revives a random Droid ally at 1% Health, and then all allies recover 15% of their Max Health.
  • Recalibrate: All allies gain Critical Chance Up for 2 turns. Jawa and Droid allies also gain 30% Turn Meter.
  • Crunch Time: Jawa Engineer has +3 Speed for each Jawa or Droid ally.


Character Changes

Admiral Ackbar
Some of Admiral Ackbar's abilities have been remade.
  • Tactical Genius: Ackbar grants each ally the Tactical Genius effect. The first ally to use a Special ability while they have this effect gains 100% Turn Meter and recovers 15% of their Max Health. Tactical Genius ends whenever any ally triggers this effect or at the end of Ackbar's next turn.
  • Rebel Coordination: In addition to all its previous benefits, this ability now also has "Whenever an ally uses an ability that isn't an attack, they call a Rebel ally to Assist."

Dispel
  • Damaging attacks that Dispel enemy buffs now dispel before dealing damage with that attack. The following existing characters are affected:
    • Qui-Gon Jinn
    • Mace Windu
    • Plo Koon
    • Teebo

A note on Dispels: there is currently a known bug that can cause buff effects to occasionally ignore Dispels. This has been fixed in many cases, but it is known to still occur in others; work on resolving this issue is ongoing and will complete in a future update.

Counterattacks
  • Taunt will now intercept counterattacks for allies
  • Units with Stealth will no longer trigger counterattacks
  • Assists will no longer trigger counterattacks


Additional Character Changes
  • Health Steal gear will no longer provide health when attacking if under the effect of Healing Immunity
  • Characters will now be able to die from Damage Over Time (DOT’s) and Bombs.
Character Bug Fixes
  • Obi-Wan Kenobi (Old Ben) has had his leader ability fixed so that it now gives Turn Meter to allies when they evade.
  • Stunned characters will no longer be called for assists.
  • Leia's Critical Chance Up now correctly expires at end of encounter.
  • Fixed a bug with Aayla Secura's Jedi Valor ability that prevented allies other than Aayla from healing when they Resist.
  • Fixed a bug that allowed Royal Guard to inflict Speed Down or Stun with his Basic ability even if it was Evaded.
  • Fixed a bug that allowed Captain Phasma to inflict Speed Down with her Special ability even if it was Evaded.
  • Fixed a bug that prevented Captain Phasma's Leader ability from refreshing Advantage on Assisting allies with Advantage.
  • Magmatrooper’s Basic ability could previously hit the same target twice instead of dealing bonus damage to a secondary target. This ability now works as it is described.
  • Debuff that appears on Savage Oppress in the Agility Challenge now correctly displays the proper description – "Susceptibility: Takes extra damage when attacked".

Miscellaneous Notes
  • Jawa is the daily login character for May.
  • Grand Moff Tarkin is now available in the Arena Store.
  • A timer has been added to Aurodium Packs to let players know when they are going away
  • When entering Auto Battle, the target will remain on whichever enemy was targeted prior to going into Auto Battle.
  • Reward screens now displays more quickly when using a Sim ticket and allows players to continue after the first item is displayed.
  • In PVP matchmaking screen, the stat "Power" is more prominent to more easily locate it.
  • More information is now shown in the opponent panel when targeting. This includes level, gear tier, and rarity in Squad Arena and level and gear tier in the Campaigns. (Opponents in the Campaigns do not have Rarity).
  • An additional button has been added to the home screen HUD to better message when Limited Time Events are available.
  • All the Leaderboards now have medals for ranks 1, 2, and 3.
  • The post-battle reward screen has been modified to display much faster and allow closing prior to displaying all the rewards. This is especially useful when doing Sim Tickets as the sim process is much faster as a result.
  • A confirmation screen has been added when a player attempts to purchase Shards for a character which they already have progressed to 7 stars. This is to minimize accidental purchase of shards that will be turned into Shard Shop currency.
  • Rarity is now displayed on training droid icons in pack opening.
  • When training a Character does not result in the Character leveling up, we no longer display the screen messaging stat increases as an increase has not occurred. Rather the XP bar for that character animates.


Miscellaneous Bug Fixes
  • Fixed bug in tutorial that would sometimes block progress.
  • Fixed a bug with scroll bars in the events panel.
  • Fixed graphical issues that were sometimes displayed on Samsung Galaxy S4 devices.
  • Fixed a bug that would sometimes cause Barriss Offee’s heal to cause battles to hang
  • Fixed audio bugs in Galactic War.
  • Fixed a bug where the health bar displayed in upper right of the screen was not properly updating to show the target character’s current health.
  • Fixed a bug where Jedi Knight Anakin was not properly centered on the character details screen
  • When obtaining a piece of gear tapping on a character portrait will now take you to that character’s detail screen.
  • Reverse lookup when searching for a piece of gear will no longer point players to a challenge that they are unable to participate in.
  • Training Droids now show rarity stars in pack openings.
  • Finishing the first battle in Galactic War would sometimes make the character health bars white, this has been fixed.
  • Fixed a rare bug where leader characters were removed from the squad when adding another character.
  • Fixed a rare bug where a player could attempt to craft a piece of gear when they did not have all of the required pieces, resulting in a crash.
  • Incorrect Usage of the Word "affect" in Tips and Tricks has been fixed.
  • The Omega Event had an issue where refresh could be done multiple times by changing from the Details screen to the Possible Rewards/Required Units screen.
  • Tusken Raider name was written in lower case in Spanish language. No más!
  • Fixed issue where characters with stealth were not having the semi-transparent effect applied to them.
  • The description text and ability name for CT-7567 "Rex" was missing text
  • In the settings menu "Help" was changed to "Tips and Tricks" and "Contact Us" was changed to "Help" to clarify their respective purposes.
  • Buying Crystals from the Arena, Cantina, and Galactic War was sometimes causing the UI to overlap on home screen.
  • Tapping Find Shards for General Grievous now displays the Shard Shop as a source for those Shards.
  • A specific UI flow would result in equipment displaying that 50 pieces of gear were needed, when only 1 was needed.
  • Progress bar for Shard collection would display incorrectly and inconsistently for 7* units after going through a specific UI flow
  • Kit Fisto's "Lightsaber Mastery" and "Turn the Tide" ability icons were identical to the "Jedi Protector" ability icon.
  • Before the opening animation of the first pack containing the Jedi Consular, a unit details window was appearing for a brief moment during loading screen.
  • Some Android players were receiving an "Insufficient Memory" error when space was available.
  • A loading screen was remaining displayed after the Shipments icon was tapped twice.
  • Periodically UI buttons would visually appear clicked without triggering a click.
  • The character details screen was sometimes overlapping the Home Screen after the player tapped on a character that needed an item.
  • A badge was displayed near the character icon when there was no ability to upgrade.
  • The Inventory button had no audio when tapped.
  • The Ally request status was remaining unchanged even after it had expired.
  • Reverse lookup was not showing the Shard Shop Locations.
  • The application was entering a progression block when tapping on the back button from the Store to the Characters screen.
  • When the player upgraded the gear tier the character abilities icons were flickering.
  • The ability materials were transparent in the Pack Opening sequence of the Jedi Master and Apprentice bundle pack.
  • There were instances where the Character Activation prompt was appearing even after activation.
  • Credits were not spaced properly if the ability upgrade cost more than 4 digits in Russian.
  • Barriss Offee's heal could cause battle to hang if all team members had healing immunity.
  • Finishing the first battle from Galactic War was causing the character health bar to turn white for some characters.
  • A crash was occurring where a player attempted to craft a gear item without meeting all the requirements.
  • Ally units or enemy units with healing immunity debuffs were receiving health from health steal gear items when attacking.
  • In Galactic War, the application was remaining in a progression block when tapping the home button before the reward crate pop-up appeared.
  • On specific devices, the special ability button in combat was off screen.
  • Inconsistently Count Dooku's Basic Attack had improper VFX.
  • Talia's Special Ability 2 sometimes had improper VFX.
  • When in Auto Battle, the currently-selected target was being deselected.
  • Cooldowns of abilities that had cooldown reduction upgrades were sometimes calculating incorrectly.
  • Target Reticle was remaining on screen after an opponent died and another opponent attacked.
  • At times players were receiving an error message "Your battle has timed out" when having a draw in Squad Arena.
  • An inaccurate pop-up was displayed when trying to start a Profit Mining / Training Droids Hunt battle, while lacking energy.
  • Tapping on the battle button of a locked event changed the description of that event.
  • When the player ran out of Sim Tickets the button still appeared opaque.
  • Audio - Challenges - The song from Tatooine Cantina environment was playing when the Music was off.
  • An error was occurring after training a Character from Squad Select Screen and then attempting to enter battle.
  • The Battle button was not highlighted after the energy was refreshed.
  • Stunned characters were being selected as assists.
  • Characters with protection were receiving a full Protection after being revived.
  • Characters were not performing the hit animation when taking damage if they had remaining Protection.
  • Entering into Galactic War for the first time before the Protection tutorial hid the Protection bar for current party members.
  • Units that had just revived were not considered alive for effect targeting.
  • Soft-Lock was occurring due to Self-Reviving Units Dying on Their Turn.
  • Triggering a Revive passive after being killed by a Damage over Time (DoT) was soft locking the game.
  • Miscellaneous other bugs were also addressed.!

Saturday, April 23, 2016

SWGOH New Guild Challenge Daily "Preptool" Spreadsheet by Daniels Jack


Daniels Jack sent me this on Discord:

"Hi Skunk,
Some users told me to add a day/night version for my "Timezone table" because the original one was just to crazy and only for hardcore players.

I will send you my updated tool (not finished yet... needs a lot more stuff to do)

But what's noticeable is the change for F2P players (up to 90 energy difference =15 less battles).

Doesn't seems much for p2p (just 1 refresh), but f2p user need this little edge In short, if you look at my table -6h from leader will be ideal. So US have EU leader, EU have Asian leader, and Asians have US leader.

For hardcore f2p players its +6h (or people working late at night)"

Check out a preview of his new "preptool" spreadsheet here!

Friday, April 22, 2016

Wise Man Pendle's SWGOH Roster Database (Amazing Tool)

Wise Man Pendle has shared with us an AMAZING TOOL with his SWGOH Roster Database spreadsheet.  If you want to track, down to most minute detail, how your Star Wars: Galaxy of Heroes roster is progressing, then this is the tool for you!  Check it out here.  Thank you Pendle!

SWGOH Guild Guide "Why Time Zone Doesn't Matter!"

Daniels Jacks is at it again!  Here is his Guild Guide on "Why Time Zone Doesn't Matter!"

I tried to establish a timetable for the Monday raid and have found out that until + 6h time difference nothing changes. A short time difference is sometimes even better.

Here is a short preview of the Sunday/Monday schedule:

The Results: (Refresh on Sunday and Monday: 4x50 and 2x100)
RefreshCrystals Neededmax LS Fights
Leader Timezone6400204
Timezone +66400204
Timezone -66400196
Timezone +12/-126400195
Remember: Tier 7 = 9900 fights --> divided by 50 = 198 fights/member
So some Member have to refresh more to be save, but thats another topic

A more detailed explanation about the data is coming soon.
I work with Finity together to integrate the schedule in his table. The goal is to have all the key information stored in one spreadsheet.
If you havent seen his tool already here is the link:
If someone wants to help us, contact me on Discord. I've already seen some great guild articels from various people.
Best regards
-Daniels_Jack- (I hope I did not make too many mistakes. English is not my native language)

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SWGOH Guild Challenge Daily Checklist - By Revdrshaw *UPDATED*



Guild Challenge Daily Checklist  (updated)
This checklist is updated based on the new information that daily guild reset and daily activity set are at different times.  This guide is based of a 7:30 central time US payout time.

Monday
Focus: Light Side Battles- spend 1400 energy on Light Side Battles

Cantina: spend all your Cantina energy prior to the 7:30 reset, buy at least one or possibly two cantina refreshes prior to the reset
Galactic War: start a new galactic war and then retreat on the first fight. Do not do any GW fights today
Light side: After the reset at 7:30pm Central, spend all of your saved up energy from Sunday.  Buy crystal refreshes 50/50/100/100, Sim all of that energy down on any light side node. 
Dark side: sim three hard dark side missions and stop
Squad Arena: dominate
Challenges- finish all challenges

Crystal Priorities: 100 crystals towards Cantina Refresh, 300 Crystals towards light side

Tuesday 
Focus: Finish Galactic War

Cantina: farm as desired
Galactic War: After the 7:30 refresh, finish galactic war from the prior day and today
Light side: Up until 7:30pm spend all other energy on light side, spend another 50/50/100/100 on light side refreshes prior to the reset, then stop after the refresh to start banking
Dark side: sim 3 dark side hard nodes and stop
Squad Arena: dominate
Challenges- finish all challenges


Crystal Priorities: 300 crystals towards light side missions

Wednesday
Focus: Hard Mode- spend 1400 energy on Hard Mode Battles

Cantina: farm as desired
Galactic War: finish galactic war prior to the 7:30 reset
Light side: after the reset at 7:30pm spend all your banked energy, buy crystal refreshes 50/50/100/100. Sim all of that energy down as desired on light side hard modes or dark side hard nodes.  
Dark side: see notes for light side for dark side hard node
Squad Arena: dominate
Challenges- finish all challenges

Crystal Priorities: 300 crystals towards light side and dark side hard missions


Thursday
Focus: Daily Challenges- finish 8 daily challenges

Cantina: farm as desired
Galactic War: finish galactic war
Light side: do light side and dark side hard missions until the 7:30 buy 50/50/100/1000 refreshes and spend that on light side and hard side missions prior to the 7:30 reset, after the 7:30 reset stop swimming to bank
Dark side: see notes for light side
Squad Arena: dominate
Challenges- do not start them before the 7:30 reset, finish all challenges after the 7:30 reset

Crystal Priorities: 300 crystals toward light and dark side hard mode

Friday

Focus: Dark side Battles- spend 1400 energy on Dark Side Battles


Cantina: farm as desired
Galactic War: finish galactic war
Light side: sim three hard light side missions and stop
Dark side: After the reset at 7:30 spend all your banked energy on Dark Side missions.  Buy crystal refreshes 50/50/100/100. Sim all of that energy down as desired on at least 3 dark side hard modes and any other dark side nodes you would like to farm. 
Squad Arena: dominate
Challenges- finish all challenges prior to the 7:30 reset

Crystal Priorities: 300 crystals towards dark side battles

Saturday

Focus: PVP

Cantina: Cantina battles until 7:30pm as desired and stop
Galactic War: finish galactic war 
Light side: sim three hard light side missions and stop
Dark side: spend all your banked energy on Dark Side missions.  Buy crystal refreshes 50/50/100/100. Sim all of that energy down as desired on at least 3 dark side hard modes and any other dark side nodes you would like to farm prior to the 7:30pm refresh
Squad Arena: dominate, you must complete 10 battles between the 7:30 reset and tomorrow
Challenges- finish all challenges

Crystal Priorities:


Sunday
Focus: Cantina- spend 480 Energy in  Cantina Battles 

Cantina: wait until the reset at 7:30 and then spend all your banked cantina energy, refresh 100 and immediately sim that down
Galactic War: finish galactic war
Light side: sim as desired until 7:30 and then start banking
Dark side: some as desired until 7:30 and then start banking
Squad Arena: dominate, you must complete 10 pvp battles prior to the 7:30 reset
Challenges- finish all challenges

Crystal Priorities: 100 crystals towards Cantina Refresh, 50 crystals towards pvp


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